Female Base Model
Before you end up sculpting in Zbrush, it is always a good idea to have models in Maya that you can use as a base. In the old-school days we would just start from a cube and extrude and cut until you had something that looks like this. These days, things take so damn long that you have to have base models to bastardize or start from so you can get right into sculpting. If you end up having triangles in your sculpt mesh, you may end up with little "pimples" on your smoothed mesh that you can never get out. If you have to have triangles in your model, its best to hide them between toes and fingers or under the feet somewhere.


Good base mesh. It really has a good figure and poly flow. I was just curious about a couple of things. I noticed in your GOW & 2 models , you go for the T pose with arms straight out, is it a standard for your models? I know it is a question of preference sometimes ,but some people say to have a more relax pose with your base models, so the shoulders are not as intense. Also I was curious about your topology in the breast area. It seems to have triangles coming to one point. Is this the best way to work on the area?
Very helpful stuff , thanks for posting.
Posted by: Richard Matey | June 14, 2008 at 03:08 PM