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May 2008

May 15, 2008

Female Base Model

Fem03_4

Fem01_4

Before you end up sculpting in Zbrush, it is always a good idea to have models in Maya that you can use as a base.  In the old-school days we would just start from a cube and extrude and cut until you had something that looks like this.  These days, things take so damn long that you have to have base models to bastardize or start from so you can get right into sculpting.  If you end up having triangles in your sculpt mesh, you may end up with little "pimples" on your smoothed mesh that you can never get out.  If you have to have triangles in your model, its best to hide them between toes and fingers or under the feet somewhere.