• Joker
  • Fem03_4
  • Fem01_4
  • Evi02_2
  • Professional_02pole_6
  • Professional_01nude_5
  • Bryan_3
  • Emulation_leipke_3
  • Emulation_leipkeclose_3

« Fluidity | Main | Nature of Water Process »

February 05, 2008

Modeling Female Bum

Trunkyjunk
I can definitely say that modeling a creature with tons of wrinkles, folds and texture is much easier than something that is as smooth as a woman's rear-end. There are landmarks of anatomy to follow when modeling a pelvis, but with a young woman there are certain subtleties that need to be indicated, as well as the correct falloff for muscles and definition, without making it too muscular and keeping it very "feminine." This is a portion of a personal model I am working on in Zbrush3. In our media driven culture and within the artistic world, the female figure is one of the most fascinating beautiful things to render in 2D and 3D. More on this in future posts to come.

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/t/trackback/2392496/25847334

Listed below are links to weblogs that reference Modeling Female Bum:

Comments

Post a comment

Comments are moderated, and will not appear on this weblog until the author has approved them.

This weblog only allows comments from registered users. To comment, please Sign In.