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November 2007

November 09, 2007

G14 Clearance Required on God of War 3

Topsecret 

One of the hardest things to cope with in the entertainment industry is the veil of secrecy that we must work under. From the start of the first God of War until the end of God of War 2, I had basically kept my work on my hard drive because of a reflex reaction to keeping things secret. This blog was a way to reach out to fellow artists and share the work I have kept hidden for years. Now that we have begun production on God of War 3 for PS3, we have spent the last several months training and playing catch-up with the industry. What is killing me most is that I cannot post any of the character work or any of my learning process right now. We are making some really fantastic and cool characters that I am sure fans of the series will enjoy. The whole Next-Generation character process timeframe has doubled, and the working process has expanded with sculpting in Zbrush 3. My hopes are to do some personal work and share here all of my difficulties and triumphs with what I am learning right now. Stay tuned--definitely more to come!