Female Base Model
Before you end up sculpting in Zbrush, it is always a good idea to have models in Maya that you can use as a base. In the old-school days we would just start from a cube and extrude and cut until you had something that looks like this. These days, things take so damn long that you have to have base models to bastardize or start from so you can get right into sculpting. If you end up having triangles in your sculpt mesh, you may end up with little "pimples" on your smoothed mesh that you can never get out. If you have to have triangles in your model, its best to hide them between toes and fingers or under the feet somewhere.





I wanted to compose a couple of monochromatic images in two different styles and turned over in a quick amount of time. I wanted one looser than the other, so I started them as a sketch in my DS and then brought them into Ps for some refining. In these images, I wanted to capture the lighting and mood of the red lights that these professionals are accustomed to.







